"WAIT FOR ME has such a thoughtful, minimal beauty. This game of emotional time travel invites you to discover yourself through play, to use fiction to reveal realities hidden within yourself. Jeeyon Shim and Kevin Kulp have done something really novel here."
— Avery Alder, designer of Monsterhearts, The Quiet Year, and Variations On Your Body
Your diary is on your bed, open to the most recent page, and peering down the hall you can see yourself...
...You have exactly 50 words to try to convince yourself of who you are before someone comes down the hall and you are pulled away to —
In this time of social distance we may feel trapped and untethered. What if you could glimpse the future or relive the past? In WAIT FOR ME, build a handwritten journal and write yourself messages in your own diary about what was and will be in this game about longing, memory, and forgiveness.
GAMEPLAY
In WAIT FOR ME you are building your own handwritten journal of messages to your past and future self. As the time-traveling player you will combine hand-written entries with physical ephemera like receipts and photos. You will create an artifact of play that is completely unique to your experience.
WAIT FOR ME is an unusual game in that it combines journaling, storytelling, and memories of your own past. You're creating something with both your words and the way you put them down. That means thinking through events in your life -- and thinking about how they might be different if you could talk to yourself about them first.
Now available at Itch.